# Valorant clips that sharpen your aim teach movement and crosshair discipline from Rawzu's Phoenix gameplay

Valorant clips from Rawzu show how Phoenix movement, crosshair placement and Vandal discipline turn satisfying plays into repeatable aim training.

Source: https://weeyt17t.shop/valorant-clips-that-sharpen/ · based on the channel [Rawzu](https://www.youtube.com/channel/UCxFYJYPdSCrVSWvwaGnvP1Q) · Video: [20 Minutes of Satisfying Valorant Clips](https://www.youtube.com/watch?v=mfBoy9PyqR8) · 2026-10-15

![Valorant clips that sharpen your aim teach movement and crosshair discipline from Rawzu's Phoenix gameplay](https://weeyt17t.shop/valorant-clips-that-sharpen/valorant-clips-that-sharpen.webp)

## Key takeaways

- Rawzu runs 400 DPI at 0.625 sensitivity on a 1440x1080 stretched resolution.
- His crosshair code is 1-6-2-2, paired with a Lamzu Maya X mouse and Zowie H-SR-SE 2 Blue pad.
- The 20-minute clip compilation highlights Phoenix, Lotus and Icebox gameplay with commentary.
- Phoenix combines Blaze, Curveball, Hot Hands and the Run it Back ultimate for aggressive duels.
- Viewers repeatedly ask about DPI, sens and how to copy Rawzu's movement speed.

Valorant is a 5v5 tactical shooter where aim, movement and utility timing decide rounds, and Rawzu's Phoenix gameplay shows all three at once. His 20-minute clip compilation strings together satisfying duels, one-taps and teammate reactions that double as a free aim reference. You can watch the full session live on [Kick](https://kick.com/rawzu), where the same settings and habits are on display daily.

## What makes Rawzu's Valorant clips satisfying to watch

The satisfaction in these clips comes from clean crosshair placement and fast decision-making rather than lucky flicks. Rawzu plays Phoenix as a duelist who pushes first, uses Curveball to blind before peeking, and relies on Blaze to cut sightlines instead of hiding behind cover. Every round in the compilation follows a readable pattern: gain space, isolate one enemy, take the duel, reset. That structure is why the clips feel calm even at high speed. Viewers notice the same thing in the comments, pointing out that the movement looks impossible to track while the aim stays on target.

## Settings, crosshair and peripherals behind the gameplay

Rawzu's setup is deliberately simple, which makes it easy to test yourself. He plays at 400 DPI with 0.625 in-game sensitivity, a 1440x1080 stretched resolution, and a crosshair code of 1-6-2-2. The hardware list includes a Lamzu Maya X mouse, a Zowie H-SR-SE 2 Blue mousepad and a Zowie XL2566K 360Hz monitor. The stretched resolution widens player models, which helps with tracking targets at close range and explains part of the "movement speed" effect viewers keep mentioning. Nothing here is exotic, and that is the point: the settings are reproducible on almost any mid-range setup.

## How Phoenix abilities create the plays in these clips

Phoenix is an offensive Valorant agent built around hunting enemies while crippling their ability to fire back. His kit works in a clear order of operations:

1. Curveball throws a flash that curves around corners, blinding enemies even when they are not in direct line of sight.
2. Blaze creates a wall of fire that blocks vision and deals damage, letting Phoenix cross open areas that are normally defended.
3. Hot Hands throws a fireball that damages and heals Phoenix when he stands in the flames.
4. Run it Back marks his position and lets him respawn there after dying, which makes aggressive entries far less punishing.

Combined, these abilities turn Phoenix into a durable duelist who can take a fight, lose it, and come back with information. That is why the agent suits players who prefer pressure over patience.

## Vandal discipline and economy decisions worth copying

One comment thread in the compilation focuses on a round where a player has a Vandal, full abilities and full shields early in the match, which points to a real economy lesson. Buying a Vandal with full utility on an early round only works if you win the duel and keep the gun, so the philosophy behind it is confidence plus positioning. Rawzu treats the Vandal as a one-tap tool: hold head level, strafe between shots, and avoid spraying when the first bullet misses. Watching where he stops moving before shooting teaches more than any aim trainer, because the pause is what converts tracking into a clean kill.

## Common viewer questions about movement, aim and ranked climbing

Many comments under the clips circle around the same doubts, so it helps to address them directly. Viewers ask how the movement speed looks so high, whether the aim is transferable to their own ranked games, and why teammates in the clips seem unusually supportive. The honest answer is that movement speed is a byproduct of confidence: when you know your crosshair is already at head level, you can keep moving instead of stopping to correct. The supportive teammates are partly selection bias, since a 20-minute highlight reel keeps the good moments, but positive comms genuinely do make aggressive Phoenix play easier to coordinate. Another recurring question is whether watching clips actually improves aim, and the practical answer is yes, if you watch for positioning and crosshair height rather than for the kills themselves.

## Useful links from the video

- Live streams: https://kick.com/rawzu
- Original music: https://open.spotify.com/artist/6DbATPR1PTNMx7U918bg1Q
- Discord community: https://discord.gg/axnFwyvxp3

## Final takeaway from Rawzu's Phoenix compilation

Rawzu's compilation works as both entertainment and a study guide, because every satisfying clip rests on repeatable fundamentals: head-level crosshair, deliberate strafing, and utility used before the peek rather than after it. Copy the settings, then copy the habits. Phoenix rewards players who commit to a fight and have an escape plan through Run it Back, and that combination is exactly what the clips highlight. For more of the same gameplay in real time, watch Rawzu live on [Kick](https://kick.com/rawzu) and treat each stream as a live demonstration of these habits.

## Questions & answers

**What sensitivity and DPI does Rawzu use in Valorant?**

Rawzu plays at 400 DPI with 0.625 in-game sensitivity, a 1440x1080 stretched resolution and crosshair code 1-6-2-2. His peripherals include a Lamzu Maya X mouse, a Zowie H-SR-SE 2 Blue mousepad and a Zowie XL2566K 360Hz monitor. These values are a useful starting point, but you should still adjust to what feels consistent for your own hand.

**Why does the movement in these clips look faster than normal gameplay?**

The speed comes from stretched resolution plus constant strafing and counter-strafing between shots. Rawzu rarely stands still, so the camera keeps moving even when he is not sprinting anywhere. Copying the habit of moving between shots, then stopping only to fire, produces a similar effect in your own games.

**Can watching Valorant clips actually improve your aim?**

Yes, if you watch for crosshair height, angle isolation and utility timing instead of just the kills. Pausing on a duel to see where the crosshair sits before the peek teaches more than passively enjoying the highlight. Combine that with short daily aim practice and the improvement carries into ranked matches.

**Is Phoenix a good agent for aggressive players in Valorant?**

Phoenix is built for aggression because Curveball blinds around corners and Blaze blocks vision while dealing damage. Hot Hands gives self-healing, and the Run it Back ultimate lets him take a risky duel and return if he dies. Players who prefer pressure over patience get the most value from his kit.
